Afghanistan
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Antigua & Barbuda
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Burkina Faso
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Canary Islands
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Chad
Channel Islands
Chile
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Christmas Island
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East Timor
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Egypt
El Salvador
Equatorial Guinea
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Falkland Islands
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Finland
France
French Guiana
French Polynesia
French Southern Ter
Gabon
Gambia
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Fae Courts
Ruled over by King Oberon
Spring Court
Autumn Court
This court has vanished. They are currently at war vs the tainted ones that have invaded Tir Na Nog. The other courts are not aware of the invasion.
Summer Court
Winter Court
Queen Maeve
Legacy Equivalents: Teleporter, Ghost Walker. Power Equivalent: Alternate Form, Aquatic, Earthstride, Rapport.
Queen Mora
Not going to be encountered as is fighting on the front line. Dragons will become tainted.
Queen Mab
Legacy Equivalents: Baleful Gaze, Stormlord. Power Equivalent: Alternate Form, Coldspawn, Gaze of the Predator, Heir of the Storm.
Legacy Equivalent: Green Lord. Power Equivalent: Alternate Form, Earthstride, Nobility, and Rapport.
Queen Titania
Hans
Owner of Harods. Weilder of the Loyal Hammer whose use was what inspired people to create the legends of Mjolnir as it was also once owned by the Titan Donnar
Legacy: Stone Lord. Main Skills: Physical Prowess and Financial Acumen. Weaknesses: Mystical knowledge, Occult and Historical information.
Harod's Clutch
A clutch of Scions based out of the massivle department store of Harods.
This clutch is very much grounded in the physical world. They are still working through differences and a complete lack of knowledge about occult things.
Pranay
Pranay is an Indian man that prior to the event that released Karma he was a member of the British Intelligence Agency. His specialities were in negotiations, and infiltration.
Legacy: Shapeshifter. Main Skills: Stealth, public relations. Weaknesses: Mystical knowledge, very broad range of skills but no real specialities other than stealth.
The Italian (Clarise Van Helsing)
Legacy: Ghost Walker. Main Skills: Larceny, access to some occult knowledge through her great great Grand Father's diaries however these are not always correct. Weaknesses: Physically weak, low self control, trouble maker.
Clarise is the great great Grand Daughter of Dr Gabriel Van Helsing, the vampire hunter made famous by his work hunting Dracula. Her family is incredibly wealthy due to their ownership of lands with multiple parts of Europe as well as within the UK itself.
The Professor.
Legacy: Wizard's Bane. Main Skills: Science, and modern history. Weaknesses: Physically weak, no knowledge of the Arcane/Occult
The Prof is a man wholely devoted to the sciences. He doesn't hold that magic is real and that the majority of the things that are happening are explainable through science with enough effort and research.
Father O'Hennesy.
Legacy: Aegis Bearer. Main Skills: Religious knowledge, really high physical abilities. Weaknesses: Gulliable, and really not that smart.
A religious man who found god while doing hard time. He still carries a lot of the baggage of his past criminal actions but is working towardsmaking reparations.
Reporter.
Legacy: Telekinetic. Main skills: Information gathering through a vast network of contacts. Weakness: Will avoid direct confrontation whenever possible, doesn't trust anyone.
The Cells
A small collection of mystical creatures that the clutch has captured and are contained in a prison complex hidden near the top of Harods. Where the Prof is doing tests on the creatures to prove that they are natural and not magical in nature.
Captured Fae Girl
Captured Tainted One
Captured Satyr
Donar (Also known as Thor within legends) is a Titan that has history with the players clutch. An adversary that they have encountered through out the mystical age.
The titan that is the lead for that race on the council. He is older than many other titans and has gathered a large horde of magical abilities to suplement his physical strength.
Legacy equivalent: Aegis Bearer, Stone Lord.
The Council
The council. A group of creatures of all the races that gathers in Atlantis to try to ensure a relative peace throughout the lands, and while wars do happen the council works to keep the potential damage to a minimum.
Legends of the councils actions have passed through the ages, with the closest match in modern culture being the myths and legends of the Viking people.
Freyr
Upon discovering what had been done to his parents and his sister, Freyr fled. Roaring out that he forsook the rule of the council. When he did this he travelled far afield and he took on the name of the sire of his lineage, Cernnunos and sought knowledge of how that mighty dragon lived.
Legacy: Shapeshifter. Main skills: Physical combatant. Weaknesses: first life so no draconic memmories.
Freya
Freya was a beautiful female fae, and she became known for her abilities with raising crops, loving freely all peoples, and her tastes in finely made possessions. While she had some talents with magic, she was also an exceptional warrior and helped with the defence of Atlantis as one of its heroes.
Legacy Equivalent: Green Lord. Main Skills: Social skills, speed based combat. Weaknesses: Tends to prefer capture to killing and has very expensive tastes that can lead to trouble.
In the last days of the mythic age, when she finally discovered the stories of her creation, she swore to find her brother and save him from the hate he felt either bringing him back or giving him the final rest he needed.
Skadi
Skadi was a female dragon that attended to matters on the council. She was wise and sought to keep a balance. While not all dragons agreed with her all the time, overall they saw the benefit of keeping the other races relatively placated to avoid them attempting to steal the horde items that dragons kept.
A Seelie Fae representing the Autumn Court. He was a valiant fae knight who was more inclined to valour than sense, but tempered this with the understanding that he and the fae courts were not a match for all the other races.
Njord
Skadi and Njord sired offspring together as they developed a mutual bond of love and trust over the centuries they worked together for the council. This bonding was outlawed by the council itself as it meant that they were no longer neutral in their dealings.
After some time and the children had come of age, Freyr finally discovered what happened to his parents and why he always felt a kinship with the Fae Freya.
The abomination Children of Skadi and Njord were destroyed as were the parents. The only 2 that were left were Freya and Freyr as they were pure and not a melding of Dragon and Fae. They were raised within Atlantis by members of their own species and not told of their parents.
During his travels Freyr, now Cernnunos, was told many things that dragons could do that he was not able to. For during his creation there was one flaw in him. He didn't have a draconic soul. This was his first life. Eventually the taint found him and claimed him.
After he was claimed by the taint, he grew more powerful and drew creatures to him to worship him as the god that he was.
Gained Legacy: Undying Wyrm.
Brotherhood of Cernnunos
The creatures that began to worship Cernnunos. Their actions sustained him, and the taint he gave them and the dark sorceries that he helped them create gave rise to the myths of half man half wolf creatures from the legends.
Unseelie Fae representing the Spring Court.
Loki
Dezòd (Chaos)
This is the form that Loki has assumed in the group. He has claimed to be an avatar of the true master of the Horsemen, Chaos Incarnate.
Conquest is bored. He always wins, and this is making his life predictable. So to keep himself amused he is working in a number of business sphere's in roles where there isn't any actual winner. Or, there are multiple ways that he can win, but all have dark consequences.
Podbój (Conquest)
Horsemen of the Apocalypse. The harbingers of Ragnarok.
Śmierć (Death)
Death is quite happy with the state of all things, and is more inclined than the others to let things play out in whatever way they will. While he isn't fond of the taint he has no reason to figt against it.
Death has a certain fondness for Dragons/Scions. Mostly as they are the one creature that he gets to have multiple interactions with in the course of his duties.
Zaraza (Pestilence/Famine)
After a little stint with AIDS and Ebola, Pestilence has moved on to a more insidious weapon. He is now cultivating day time TV shows, and spreading apathy, depression, and anxiety. With this new plague it is born not in a disease or virus but in the emotions of its victims.
Wojna (War)
Having grown bored of the new wars being waged with computers War has started to battle against dirt and filth. While careful not to move too much against his brother he has started enforcing more and more exacting methods for cleanliness.
By capitalising on the groups confusion, and using his trickery magics Loki has managed to infiltrate the Horsemen and is using them to promote disorder as he can.
The Library of Forever
A library outside of reality, but a major corner stone of it as well. Within the tomes of the library are every recorded word. From treatise on magical theory to little Sally Mae's diary recounting how her older brother pulled her hair today.
The true owner and controller of the Library is Death. Odin has infiltrated it in his gambit to seek out all knowledge. He is currently trapped within its confines searching for his answers. This has been made more difficult as Hunin and Munin are not present.
The Room out of space. AKA the Warehouse.
The location of this place is fixed in reality but it is not bound by any laws of reality. Created by the Horsemen for their bodies to be stored until the apocalypse, once the door is opened the end times will start.
Until the time of the final war, only Death will have the freedom to wander. The others will be trapped in this place, still able to lightly touch reality but only very softly.
Elementals
Air
Earth
Water
Fire
Papa Mambo
The spirit of a Vodun priest that has possessed an individual. This persons essence has since been devoured by the spirit so they are lost.
Mambo is on a mission to consume the flesh and spirits of as many different things as possible. A practitioner of canibalism and the voodoo arts they are in particular after a dragons reincarnated form to consume.
Master of a criminal network of thieves and arsonists. Momma Fortuna is a rather brash person. They know they are in control and how to push on the boundaries to get what they want.
Cross dresses to put people on guard and unsure of themselves with any business. Can be flamboyant or vicious depending on mood.
Momma Fortuna
No mystical abilities but is taking advantage of the chaos that has occured due to magic coming back.
Cross Jacks
Bavkakha
Monstrous carrion spirit that rules over the gang with terror as her main source of control. Will ensure loyalty by the brutal evisceration of troublesome dissenters and use the display to ensure no further opposition.
Puck
One of the more well known disguises of Loki.
Puck has located a series of magically enchanted tunnels. While they are not useful to him directly as they would tie him to one place to much he will use them as bait to curry favour.
Tunnel Network
With the return of magic and the passage of time the wards protecting these tunnels are no longer working so they are available.
The rooms and area of these tunnels are the basis of legends of a castle with many different magical rooms. The various doors open into either an empty cell or through another door somewhere in the world.
The Tainted
Church Rituals
6 Rituals that once completed will turn the entirety of London into a tainted zone.
Trapped Dragons
2 Dragons that are trapped in a tainted pool below the Tower of London. The Dragons will be a sacrifice representing Karma to finalise the rituals
Spreading Magick
Many manuals of magic are being unearthed and the Greymen are making sure that these reach people with the curiosity and desire to attempt the spells in them.
The ressurection of Cernnunos
Gehenna Corporation
Illegal operations to acquire magical artifacts
These forces are in direct opposition.