Afghanistan
Albania
Algeria
Andorra
Anguilla
Antigua & Barbuda
Argentina
Armenia
Aruba
Australia
Austria
Azerbaijan
Bahamas
Bahrain
Bangladesh
Barbados
Belarus
Belgium
Belize
Benin
Bermuda
Bhutan
Bolivia
Bonaire
Bosnia & Herzegovina
Botswana
Brazil
British Indian Ocean Ter
Brunei
Bulgaria
Burkina Faso
Burundi
Cambodia
Cameroon
Canada
Canary Islands
Cape Verde
Cayman Islands
Central African Republic
Chad
Channel Islands
Chile
China
Christmas Island
Cocos Island
Colombia
Comoros
Congo
Cook Islands
Costa Rica
Cote D Ivoire
Croatia
Cuba
Curacao
Cyprus
Czech Republic
Denmark
Djibouti
Dominica
Dominican Republic
East Timor
Ecuador
Egypt
El Salvador
Equatorial Guinea
Eritrea
Estonia
Ethiopia
Falkland Islands
Faroe Islands
Fiji
Finland
France
French Guiana
French Polynesia
French Southern Ter
Gabon
Gambia
Georgia
Germany
Ghana
Gibraltar
Greece
Greenland
Grenada
Guadeloupe
Guam
Guatemala
Guinea
Guyana
Haiti
Hawaii
Honduras
Hong Kong
Hungary
Iceland
India
Indonesia
Iran
Iraq
Ireland
Isle of Man
Israel
Italy
Jamaica
Japan
Jordan
Kazakhstan
Kenya
Kiribati
Korea North
Korea South
Kuwait
Kyrgyzstan
Laos
Latvia
Lebanon
Lesotho
Liberia
Libya
Liechtenstein
Lithuania
Luxembourg
Macau
Macedonia
Madagascar
Malawi
Malaysia
Maldives
Mali
Malta
Marshall Islands
Martinique
Mauritania
Mauritius
Mexico
Midway Islands
Moldova
Monaco
Mongolia
Montserrat
Morocco
Mozambique
Myanmar
Nambia
Nauru
Nepal
Netherland Antilles
Netherlands (Holland, Europe)
Nevis
New Caledonia
New Zealand
Nicaragua
Niger
Nigeria
Niue
Norfolk Island
Norway
Oman
Pakistan
Palau Island
Palestine
Panama
Papua New Guinea
Paraguay
Peru
Philippines
Pitcairn Island
Poland
Portugal
Puerto Rico
Qatar
Republic of Montenegro
Reunion
Romania
Russia
Rwanda
Saipan
Samoa
Samoa American
San Marino
Sao Tome & Principe
Saudi Arabia
Senegal
Serbia
Seychelles
Sierra Leone
Singapore
Slovakia
Slovenia
Solomon Islands
Somalia
South Africa
Spain
Sri Lanka
St Barthelemy
St Eustatius
St Helena
St Kitts-Nevis
St Lucia
St Maarten
St Pierre & Miquelon
St Vincent & Grenadines
Sudan
Suriname
Swaziland
Sweden
Switzerland
Syria
Tahiti
Taiwan
Tajikistan
Tanzania
Thailand
Togo
Tokelau
Tonga
Trinidad & Tobago
Tunisia
Turkey
Turkmenistan
Turks & Caicos Is
Tuvalu
Uganda
Ukraine
United Arab Emirates
United Kingdom
United States of America
Uruguay
Uzbekistan
Vanuatu
Vatican City State
Venezuela
Vietnam
Virgin Islands (Brit)
Virgin Islands (USA)
Wake Island
Wallis & Futana Is
Yemen
Zaire
Zambia
Zimbabwe
Andrew's problems
My principal problems at the moment are:
Difficult problems
Polytely manu (multiple goals)
Characteristics of Difficult Problems
Intransparency (lack of clarity of the situation)
Dynamics (time considerations)
Re-framing
Identifying problems
Shaping problems
RE-FRAMING
Strategies
analogy
Complexity (large numbers of items, interrelations and decisions)
brainstorming
Problem-Solving Strategies
lateral thinking
divide and conquer - aka "analysis" !!!
abstraction
Reduction: transform the problem into another problem for which solutions exist
hypothesis testing
Root cause analysis: identifying the cause of a problem
Research: employing existing ideas or adapting existing solutions to similar problems
morphological analysis
means and ends analysis
focal objects and "pattern breaking"
Prove that the problem cannot be solved. The point where the proof fails will be the starting point for solving it.
Trial-and-error: testing possible solutions until the right one is found
Gamestorming
Transforming the agent (instead of solving their problems)
Removing features - #Sci #Am
Art and Science
What makes full use of all that rationality provides, but is not constrained by it?
Art AND Science
Meta-strategy
Determine some set of usefully applicable problem-solving methods, and then somehow synthesize a strategy out of that set.
META-strategy!
Against the whole idea of a strategy
There is a difference between the techniques that people imagine they have and what they actually do or think
If problem solving is to be a creative process, doesn't this undermine the very idea of a workable strategy?
Do "strategies" work?
There is this idea that solving problems is a #domain-specific process ... there is no generalisable strategy for solving a problem, only a domain specific solution to a domain specific problem.
"Bad Choices" book discussion
Gamestorming
Gamestorming - YouTube
Gooisoft > articles > change the GAME, change the FRAME
Gamestorming - Wikipedia
Broken link :-(
Blue sky thinking
Could we prompt people with open questions w.r.t. their fixed positions?
John thinks we want to somehow encourage blue-sky thinking?
What problems can thinking not solve?
Why does "not thinking" about a problem sometimes help you solve it? - Programmers Stack Exchange
CAN THINKING SOLVE OUR PROBLEMS? - J. Krishnamurti
Why Do We Dream - Solving Problems During Sleep | LiveScience
Multiple alternative arrangements
But how would that fit with the idea of integrating contexts with the timeline?
I'm wondering if contexts should work across multiple spheres?
TS used to have the idea of "contexts" built in to it
Problem solving methodologies
How to decide which paths to explore? And which perspectives are most useful?
This is itself a problem!
John says: "None of the theories are all that good when it comes to problem solving... its not like physics"
There are VERY many different directions I/we could go in, in terms of #conceiving a #methodology
All theories are restrictive in some way
TRIZ
We aren't really after #prediction, though, we are after the reliable #generation of #actionable #insights.
Six Sigma - Wikipedia
The Thinker's Toolkit: 14 Powerful Techniques for Problem Solving: Morgan D. Jones: Amazon
Gamestorming Games Wiki
Gamestorming - Actionable Books
What's the connection between #Problem-theory and #Problem-reality ?
#My-problems have a #1st-person quality to them, whereas #problems-in-general have a a 2nd-person or #3rd-person quality.
#My-problems have a 1st person #significance to them ... as well as the #facts of the matters, there is a morass of experiences interwoven with thoughts that engender those facts with #meanings of various kinds.
I don't experience the facts distinctly from the meanings ... the facts occur as #already-always imbued with those meanings.
What is needed is a "Phenomenology of Problem Solving" vs. a theory of problem solving !
There seems to be a difference not just in scope but in the #nature of #my problems vs. problems in general
A phenomenology of effective problem-solving - Medium
Donald A. Normam
The Design of Everyday Things by. Donald A. Norman
Don Norman - Wikipedia, the free encyclopedia
The three ways that good design makes you happy | Don Norman - YouTube
The Design or Everyday Things
"Getting the specification of the thing to be defined is one of the most difficult parts of design, so much so that the Human Centred Design principle is to ***avoid specifying the problem as long as possible***, but instead to iterate upon repeated approximations."
Stanford Webinar - Design Thinking = Method, Not Magic - YouTube
Don Norman on Design Thinking (UVA Darden) - YouTube
Don Norman: Living with Complexity - YouTube
Re-defining problems
The Problem-Solving Cycle | Dartmouth Project for Teaching Engineering Problem Solving
How to Solve a Problem In 3 Steps - Define It, Redefine It, Repeat
Redefine Problems By Changing the Words You Use to Describe Them
Googling : "The problem with problems"
web.mit.edu
Seth's Blog: The problem with problems
The Problem With Problems - Mindful
Donald Norman is the design guru who worked for Apple and author of "The Design of Everyday Things". Norman's approach to solving problems is #re-definition.
The Design of Everyday Things, revised and expanded edition: Amazon.co.uk: Donald A. Norman: 9780262525671: Books
The technique of re-definition of the problem involves a #cyclical process in which possible solutions and/or prototypes are trialed, and feedback obtained with the intention of re-defining the problem definition.
Good practice endeavours to #avoid-finalising the #specification of the problem for as long as is sustainable.
It is significant that the #cycle incorporates #acting #in-the-world as part of the testing and #evaluation process that each trial solution is put through.
A #Cycle of #Re-definition ie. a cycle of re-defining the problem.
The process of solving a problem involves iteratively re-defining what the problem is.
There are endless resources available in respect of theory of how to solve problems. But the practice of solving problems requires know-how and experience, as much or more than it requires information and knowledge.
Typically the problems that are causing us trouble are ones that we do not have experience of solving.
That's why they are not getting solved.
We can think of #know-how as embedded knowledge. Know-how is the stuff you know without necessarily even knowing that you know it (although you may also know about your know-how). We can think of know-how as skills.
Skills are transparent to the agent - the greater the level of skill the more transparent it is.
Thinking is a kind of know-how, not a kind of know that. Hence thinking is habitual and transparent (just like any other kind of know-how).
We don't think, "it thinks".
"My problems" are imbued with 1st person significance.
What is needed is a "Phenomenology of Problem Solving" vs. a theory of problem solving.
"My problems" are phenomenologically different than problems in general.
There is a whole narative of significances that accompany my consideration of "my problems" which largely does not occur for problems in general.
Problems in general mostly occur for me within a 3rd person perspective, and occur as #interesting.
A phenomenology of effective problem-solving - Medium
Applying the cycle of re-definition to the process of problem solving.
Studies of panicking crowds help shape building evacuations | Ep#3 | AXA Research Fund - YouTube
Problem Solving by Simmone Quesnell on Prezi
Documentary about #Human #Brain - YouTube
Dr. Robert Epstein on #Creativity - on The Big Idea on CNBC - YouTube
The Eisenhower Decision Matrix: How to Distinguish Between Urgent and Important Tasks | The Art of Manliness
Learningscientists The Cost of Task Switching
Rules of #memory 'beautifully' rewritten - BBC News
1. Re-define the problem
2. Take actions based on that re-definition
3. See what outcomes arise.
4. Re-define the problem again. ie. repeat iteratively.
Andrew's problems
My principal problems at the moment are:
Difficult problems
Polytely manu (multiple goals)
Characteristics of Difficult Problems
Intransparency (lack of clarity of the situation)
Dynamics (time considerations)
Re-framing
Identifying problems
Shaping problems
RE-FRAMING
Strategies
Problem-Solving Strategies
brainstorming
analogy
abstraction
hypothesis testing
lateral thinking
divide and conquer - aka "analysis" !!!
Transforming the agent (instead of solving their problems)
Gamestorming
Prove that the problem cannot be solved. The point where the proof fails will be the starting point for solving it.
Reduction: transform the problem into another problem for which solutions exist
Research: employing existing ideas or adapting existing solutions to similar problems
Root cause analysis: identifying the cause of a problem
Trial-and-error: testing possible solutions until the right one is found
means and ends analysis
morphological analysis
focal objects and "pattern breaking"
Complexity (large numbers of items, interrelations and decisions)
Art and Science
What makes full use of all that rationality provides, but is not constrained by it?
Art AND Science
Meta-strategy
Determine some set of usefully applicable problem-solving methods, and then somehow synthesize a strategy out of that set.
META-strategy!
Against the whole idea of a strategy
There is a difference between the techniques that people imagine they have and what they actually do or think
If problem solving is to be a creative process, doesn't this undermine the very idea of a workable strategy?
Do "strategies" work?
There is this idea that solving problems is a #domain-specific process ... there is no generalisable strategy for solving a problem, only a domain specific solution to a domain specific problem.
"Bad Choices" book discussion
Gamestorming
Gamestorming - YouTube
Gooisoft > articles > change the GAME, change the FRAME
Gamestorming - Wikipedia
Broken link :-(
Blue sky thinking
Could we prompt people with open questions w.r.t. their fixed positions?
John thinks we want to somehow encourage blue-sky thinking?
What problems can thinking not solve?
Why does "not thinking" about a problem sometimes help you solve it? - Programmers Stack Exchange
CAN THINKING SOLVE OUR PROBLEMS? - J. Krishnamurti
Why Do We Dream - Solving Problems During Sleep | LiveScience
Multiple alternative arrangements
But how would that fit with the idea of integrating contexts with the timeline?
I'm wondering if contexts should work across multiple spheres?
TS used to have the idea of "contexts" built in to it
Problem solving methodologies
How to decide which paths to explore? And which perspectives are most useful?
This is itself a problem!
John says: "None of the theories are all that good when it comes to problem solving... its not like physics"
There are VERY many different directions I/we could go in, in terms of #conceiving a #methodology
All theories are restrictive in some way
TRIZ
We aren't really after #prediction, though, we are after the reliable #generation of #actionable #insights.
Six Sigma - Wikipedia
The Thinker's Toolkit: 14 Powerful Techniques for Problem Solving: Morgan D. Jones: Amazon
Gamestorming Games Wiki
Gamestorming - Actionable Books
What's the connection between #Problem-theory and #Problem-reality ?
#My-problems have a #1st-person quality to them, whereas #problems-in-general have a a 2nd-person or #3rd-person quality.
#My-problems have a 1st person #significance to them ... as well as the #facts of the matters, there is a morass of experiences interwoven with thoughts that engender those facts with #meanings of various kinds.
I don't experience the facts distinctly from the meanings ... the facts occur as #already-always imbued with those meanings.
What is needed is a "Phenomenology of Problem Solving" vs. a theory of problem solving !
There seems to be a difference not just in scope but in the #nature of #my problems vs. problems in general
A phenomenology of effective problem-solving - Medium
Donald A. Normam
The Design of Everyday Things by. Donald A. Norman
Don Norman - Wikipedia, the free encyclopedia
The three ways that good design makes you happy | Don Norman - YouTube
The Design or Everyday Things
"Getting the specification of the thing to be defined is one of the most difficult parts of design, so much so that the Human Centred Design principle is to ***avoid specifying the problem as long as possible***, but instead to iterate upon repeated approximations."
Stanford Webinar - Design Thinking = Method, Not Magic - YouTube
Don Norman on Design Thinking (UVA Darden) - YouTube
Don Norman: Living with Complexity - YouTube
Re-defining problems
The Problem-Solving Cycle | Dartmouth Project for Teaching Engineering Problem Solving
How to Solve a Problem In 3 Steps - Define It, Redefine It, Repeat
Redefine Problems By Changing the Words You Use to Describe Them
Googling : "The problem with problems"
web.mit.edu
Seth's Blog: The problem with problems
The Problem With Problems - Mindful
Donald Norman is the design guru who worked for Apple and author of "The Design of Everyday Things". Norman's approach to solving problems is #re-definition.
The Design of Everyday Things, revised and expanded edition: Amazon.co.uk: Donald A. Norman: 9780262525671: Books
The technique of re-definition of the problem involves a #cyclical process in which possible solutions and/or prototypes are trialed, and feedback obtained with the intention of re-defining the problem definition.
Good practice endeavours to #avoid-finalising the #specification of the problem for as long as is sustainable.
It is significant that the #cycle incorporates #acting #in-the-world as part of the testing and #evaluation process that each trial solution is put through.
A #Cycle of #Re-definition ie. a cycle of re-defining the problem.
There are endless resources available in respect of theory of how to solve problems. But the practice of solving problems requires know-how and experience, as much or more than it requires information and knowledge.
Typically the problems that are causing us trouble are ones that we do not have experience of solving.
That's why they are not getting solved.
We can think of #know-how as embedded knowledge. Know-how is the stuff you know without necessarily even knowing that you know it (although you may also know about your know-how). We can think of know-how as skills.
Skills are transparent to the agent - the greater the level of skill the more transparent it is.
Thinking is a kind of know-how, not a kind of know that. Hence thinking is habitual and transparent (just like any other kind of know-how).
We don't think, "it thinks".
"My problems" are imbued with 1st person significance.
What is needed is a "Phenomenology of Problem Solving" vs. a theory of problem solving.
"My problems" are phenomenologically different than problems in general.
There is a whole narative of significances that accompany my consideration of "my problems" which largely does not occur for problems in general.
Problems in general mostly occur for me within a 3rd person perspective, and occur as #interesting.
A phenomenology of effective problem-solving - Medium
Applying the cycle of re-definition to the process of problem solving.
Studies of panicking crowds help shape building evacuations | Ep#3 | AXA Research Fund - YouTube
Problem Solving by Simmone Quesnell on Prezi
Documentary about #Human #Brain - YouTube
Dr. Robert Epstein on #Creativity - on The Big Idea on CNBC - YouTube
The Eisenhower Decision Matrix: How to Distinguish Between Urgent and Important Tasks | The Art of Manliness
Learningscientists The Cost of Task Switching
Rules of #memory 'beautifully' rewritten - BBC News
Andrew's problems
My principal problems at the moment are:
Difficult problems
Polytely manu (multiple goals)
Characteristics of Difficult Problems
Intransparency (lack of clarity of the situation)
Dynamics (time considerations)
Re-framing
Identifying problems
Shaping problems
RE-FRAMING
Strategies
Problem-Solving Strategies
brainstorming
analogy
abstraction
hypothesis testing
lateral thinking
divide and conquer - aka "analysis" !!!
Transforming the agent (instead of solving their problems)
Gamestorming
Prove that the problem cannot be solved. The point where the proof fails will be the starting point for solving it.
Reduction: transform the problem into another problem for which solutions exist
Research: employing existing ideas or adapting existing solutions to similar problems
Root cause analysis: identifying the cause of a problem
Trial-and-error: testing possible solutions until the right one is found
means and ends analysis
morphological analysis
focal objects and "pattern breaking"
Complexity (large numbers of items, interrelations and decisions)
Art and Science
What makes full use of all that rationality provides, but is not constrained by it?
Art AND Science
Meta-strategy
Determine some set of usefully applicable problem-solving methods, and then somehow synthesize a strategy out of that set.
META-strategy!
Against the whole idea of a strategy
There is a difference between the techniques that people imagine they have and what they actually do or think
If problem solving is to be a creative process, doesn't this undermine the very idea of a workable strategy?
Do "strategies" work?
There is this idea that solving problems is a #domain-specific process ... there is no generalisable strategy for solving a problem, only a domain specific solution to a domain specific problem.
"Bad Choices" book discussion
Gamestorming
Gamestorming - YouTube
Gooisoft > articles > change the GAME, change the FRAME
Gamestorming - Wikipedia
Broken link :-(
Blue sky thinking
Could we prompt people with open questions w.r.t. their fixed positions?
John thinks we want to somehow encourage blue-sky thinking?
What problems can thinking not solve?
Why does "not thinking" about a problem sometimes help you solve it? - Programmers Stack Exchange
CAN THINKING SOLVE OUR PROBLEMS? - J. Krishnamurti
Why Do We Dream - Solving Problems During Sleep | LiveScience
Multiple alternative arrangements
But how would that fit with the idea of integrating contexts with the timeline?
I'm wondering if contexts should work across multiple spheres?
TS used to have the idea of "contexts" built in to it
Problem solving methodologies
How to decide which paths to explore? And which perspectives are most useful?
This is itself a problem!
John says: "None of the theories are all that good when it comes to problem solving... its not like physics"
There are VERY many different directions I/we could go in, in terms of #conceiving a #methodology
All theories are restrictive in some way
TRIZ
We aren't really after #prediction, though, we are after the reliable #generation of #actionable #insights.
Six Sigma - Wikipedia
The Thinker's Toolkit: 14 Powerful Techniques for Problem Solving: Morgan D. Jones: Amazon
Gamestorming Games Wiki
Gamestorming - Actionable Books
What's the connection between #Problem-theory and #Problem-reality ?
#My-problems have a #1st-person quality to them, whereas #problems-in-general have a a 2nd-person or #3rd-person quality.
#My-problems have a 1st person #significance to them ... as well as the #facts of the matters, there is a morass of experiences interwoven with thoughts that engender those facts with #meanings of various kinds.
I don't experience the facts distinctly from the meanings ... the facts occur as #already-always imbued with those meanings.
What is needed is a "Phenomenology of Problem Solving" vs. a theory of problem solving !
There seems to be a difference not just in scope but in the #nature of #my problems vs. problems in general
A phenomenology of effective problem-solving - Medium
Donald A. Normam
The Design of Everyday Things by. Donald A. Norman
Don Norman - Wikipedia, the free encyclopedia
The three ways that good design makes you happy | Don Norman - YouTube
The Design or Everyday Things
"Getting the specification of the thing to be defined is one of the most difficult parts of design, so much so that the Human Centred Design principle is to ***avoid specifying the problem as long as possible***, but instead to iterate upon repeated approximations."
Stanford Webinar - Design Thinking = Method, Not Magic - YouTube
Don Norman on Design Thinking (UVA Darden) - YouTube
Don Norman: Living with Complexity - YouTube
Re-defining problems
The Problem-Solving Cycle | Dartmouth Project for Teaching Engineering Problem Solving
How to Solve a Problem In 3 Steps - Define It, Redefine It, Repeat
Redefine Problems By Changing the Words You Use to Describe Them
Googling : "The problem with problems"
web.mit.edu
Seth's Blog: The problem with problems
The Problem With Problems - Mindful
Donald Norman is the design guru who worked for Apple and author of "The Design of Everyday Things". Norman's approach to solving problems is #re-definition.
The Design of Everyday Things, revised and expanded edition: Amazon.co.uk: Donald A. Norman: 9780262525671: Books
The technique of re-definition of the problem involves a #cyclical process in which possible solutions and/or prototypes are trialed, and feedback obtained with the intention of re-defining the problem definition.
Good practice endeavours to #avoid-finalising the #specification of the problem for as long as is sustainable.
It is significant that the #cycle incorporates #acting #in-the-world as part of the testing and #evaluation process that each trial solution is put through.
A #Cycle of #Re-definition ie. a cycle of re-defining the problem.
There are endless resources available in respect of theory of how to solve problems. But the practice of solving problems requires know-how and experience, as much or more than it requires information and knowledge.
Typically the problems that are causing us trouble are ones that we do not have experience of solving.
That's why they are not getting solved.
We can think of #know-how as embedded knowledge. Know-how is the stuff you know without necessarily even knowing that you know it (although you may also know about your know-how). We can think of know-how as skills.
Skills are transparent to the agent - the greater the level of skill the more transparent it is.
Thinking is a kind of know-how, not a kind of know that. Hence thinking is habitual and transparent (just like any other kind of know-how).
We don't think, "it thinks".
"My problems" are imbued with 1st person significance.
What is needed is a "Phenomenology of Problem Solving" vs. a theory of problem solving.
"My problems" are phenomenologically different than problems in general.
There is a whole narative of significances that accompany my consideration of "my problems" which largely does not occur for problems in general.
Problems in general mostly occur for me within a 3rd person perspective, and occur as #interesting.
A phenomenology of effective problem-solving - Medium
Applying the cycle of re-definition to the process of problem solving.
Studies of panicking crowds help shape building evacuations | Ep#3 | AXA Research Fund - YouTube
Problem Solving by Simmone Quesnell on Prezi
Documentary about #Human #Brain - YouTube
Dr. Robert Epstein on #Creativity - on The Big Idea on CNBC - YouTube
The Eisenhower Decision Matrix: How to Distinguish Between Urgent and Important Tasks | The Art of Manliness
Learningscientists The Cost of Task Switching
Rules of #memory 'beautifully' rewritten - BBC News